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A tumblelog about games! Because an orc has a pie. And we love pie.
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December 30, 2005

Folk were talking about possibly adding “roleplaying bonuses” to Dogs in the Vineyard”, but the consensus was that the Social Contract among players was where a problem was really at. DannyK’s interpretation:

The price of a stripped down, narratively driven system like the DitV system is that the system doesn’t provide as much protection against asshats. That’s common to a lot of Forge-baked games. You could narrate your character god-modding and killling everybody n Chicago in hand-to-hand combat in a PTA game, and there’s nothing but the contempt of your fellow players to stop you.

Does that make them bad games? Of course not. It just means you have to be careful who you play them with. “Will allow you to play with asshats” is not a very good design goal for an RPG.

But really, Brand reminds us:

Of course, this is the same with D&D.

GM: “The orc comes swinging his sword at you, what do you do?”

Player: “I tell him I like toast”—player pushes forward a natural 20 and grins.

GM: “The fuck?”

Player: “I like toast with a natural 20. That’s critical toast liking.”

GM: “Right… the orc ignores your toast liking and kills your ass. Go roll up a new character.”

Of course there’s still a need to put more structure onto the rules / pre-existing social contract, rather than straining the ad hoc social contract further. But dude: toast.