Vincent Baker (who you’re already reading):
- You remember how big a deal it was when we smashed open the GM’s power over everything-but-the-characters? We were like, “this thing where the GM creates and controls everything-but-the-characters, solely and exclusively and all by his lonely, this thing is broken, plus stultifying, plus it’s not even true.” You know how good the games are that came – and keep coming – out of that?
My dangerous idea for 2006 is: we should do the same to the player’s power over the character. It’ll be just as good.
Gosh, playerless games? Even the freeform play-by-post junkies will be screaming bloody murder this time.
January 6th, 2006 at 11:26 am
At some point, we’ll cross the “Naked Lunch” boundary, and start saying “hey, stories don’t need to actual be EVENTS, y’know? seriously!” and then it’s all over, and in the grim future of rpg theory there will be only war.