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10 by 10 room

A tumblelog about games! Because an orc has a pie. And we love pie.
Recently: dev on sugar free, too...

January 18, 2006

There’s no such thing as a perfect play, especially when you get a lot of gamers together, excited, adrenaline rushing over playing in such an unlikely and public space, and the emergent factors associated with Big pervasive games… so how do you prepare the players, and build the live gaming system, to adapt? How do you design for imperfect play?

AvantGame: no such thing as the perfect play