RSS

10 by 10 room

A tumblelog about games! Because an orc has a pie. And we love pie.
Recently: dev on sugar free, too...

January 13, 2006

A flame war on RPGnet is CASH MONEY.

Vincent comments on the money-making side of small-press game design. Meanwhile, Chris talks “Cash Money” in looking at the status quo of payment in the larger game companies.

From Hooptyrides Corporate Art Collection

It seems some kid so desperately wants a PSP he’s drawing some heart-string-tugging art, showing is slavish devotion to play a game that let’s you kill things with… stuff.

I honestly can relate. I only had an NES when I was younger. I really was wanting a Super Nintendo or a Playstation like the cool kids, and read up on all the cool stuff I didn’t have. When the first SoulCalibur came out, I was so psyched that I downloaded all the backgrounds and all the music from the game. But I never had a system to play it on, and I still haven’t played SoulCalibur I.

Anyway, looks like he got it now. Game on, man.

January 12, 2006

“You are all game designers working on the first draft of a new BigCo Games RPG, based on the setting involving the Void Ghost Rebellion against the cyber-gnostic theocracy, in an attempt to establish the Third Republic.” What a cyber-gnostic theocracy is or what happened to the first two republics—they are named to specifically to evoke a mood and inspire the other players’ creativity.

Chad is insane.

Live-Action Mike Tyson’s Punchout is quite impressive.

To be fair, so are Live Action Clue and Live Action Hungry Hungry Hippos – they just haven’t been filmed. Yet!

A conversation, during the editing/revision process of Shreyas’ game Mridangam, in which players use gestures to negotiate and reach consensus:

    (12:06:08) Jonathan: we should totally play a game where a team of dancers confronts a god…

    (12:07:37) Jonathan: “Can the greatest dancers of Srikakulam defeat the 8-armed Ksitigarbha Bodhisattva?”

    (12:09:18) Shreyas: that’d be so hardcore

    (12:09:30) Shreyas: you could wreak ridiculous havoc with that many hands

Warren Ellis has a new comic book, Nextwave, and it seems to have a theme song. (A real song, downloadable with MP3s and everything.)

It’s like Shakespeare

But with lots more punching

It’s like Goethe

But with lots more crushing

Isn’t this why superheros are such a great genre? Is say yes, and so does Rorschach. You gonna tell him otherwise? Hell no you ain’t.

(via chadu)

How can it be a triumph of female agency when the woman who’s kicking some ass is doing it in the context of male desire?

Girl Power, Andrea Rubenstein.

January 11, 2006

“Well done is better than well said.” — Benjamin Franklin

Claire on her ideal gaming group

    Aims and attitudes:

    - Meet to play and try new games

    - Willingness to try games and concepts that don’t immediately appeal.

    - Short run games of 3-6 sessions only, so if we try something and it sucks, not too much is lost. I hope this will encourage willingness to try things that players are not dead keen on. It’s ok to take a risk on something that wouldn’t be your cup of tea if it went for 20 sessions, because it’s only going to last 4, and you might have fun doing something different in the mean time.

    - Willingness to play in different styles in different games.

    - Willingness to take on different roles, maybe try GMing for the first time ever if you’ve never done that, or be a player if you’re used to GMing, within your comfort zone, but looking to maybe stretch it a bit.

Sounds pretty good to me.

Actually, I like the Escapist headline better:

Jimmy, set down that controller and do a line with Mommy.

About what it sounds like.