A very important thread at Story Games: “Tables or Couches?“
Seriously! It’s talking about how people like to play games, and the idea that we should consider the requirements that our design choices place on how people play and interact.
Let me spin things a different way: perhaps we shouldn’t just be thinking about making games to fit a fiction (“Let’s make a story about demonology”), but also tailor games to certain social situations (“Let’s make this game to fit the social framework where the players on a long road trip / in a regular church group / trying to cook while playing.”)