RSS

10 by 10 room

A tumblelog about games! Because an orc has a pie. And we love pie.
Recently: dev on sugar free, too...

March 10, 2006

Game Chef 2006 is up and running, and it’s key theme is: TIME. Not in the abstract, but in terms of actual time in play. I think this is awesome, because that’s a huge real-world play input that should be considered as a primary design constraint. I think we’re going to get a lot of short-form storygames from this, and I think that’s cool.