Game Chef 2006 is up and running, and it’s key theme is: TIME. Not in the abstract, but in terms of actual time in play. I think this is awesome, because that’s a huge real-world play input that should be considered as a primary design constraint. I think we’re going to get a lot of short-form storygames from this, and I think that’s cool.
March 13th, 2006 at 9:36 pm
I am totally going to try and enter, despite never having designed an RPG from scratch before. Yay!