Chris points to SF0: An interface for San Francisco, halfway between an alternate-reality game and a larp and a situationist stunt and maybe something else. I’m going to bold his comment so taht you pay attention:
Now all we need is to combine progressive social action with myspace-like social whoring and we can begin to institute societal change for the better.
Meanwhile, Jane talks about “my so-called ubiquitous gaming” has an interesting itemization of the elements of “ubiquitous games”, including:
- It is a designed experience.
- It is embedded at least partially in everyday contexts and/or environments.
- It has a significant physical and material component.
- It is a distributed experience: distributed across multiple media, multiple platforms, multiple spaces.
Read them all!
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