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10 by 10 room

A tumblelog about games! Because an orc has a pie. And we love pie.
Recently: dev on sugar free, too...

May 30, 2006

Women gain prominence in video game world - Yahoo! News

Amber Dalton and twin sister Amy Brady created the PMS Clan in 2002. Boasting international membership of nearly 500 women and girls, PMS — which stands for Pandora’s Mighty Soldiers — is a competitive group that plays Xbox, PlayStation2 and PC games. Its members range in age from 9 to 58, Dalton said, but most are adults.

No one should be surprised at the presence of gaming women, but it’s good to see mainstream news slowly move past the stereotype of gaming hobbies being an all-male shindig.

Also, it makes me happy to see the clan above including both the younger and more mature gamers.

ADDENDUM: I reread the article, and some parts of it do come off a bit condescending, and there’s also the co-opting of actual women power into “girl power!!11″-rebranded sexuality… But this is from a mainstream news source after all, and they’ll get it right eventually.

ADDENDUM 2: OH BURN!!!  Via BoingBoing, found this scathing satire about how (not) to write a “Women in Gaming” article. I’m so feeling the burn. Gotta post a non-vapid link next time.

From RPGNet: a discussion of themes in the new version of Mage: the Awakening. There was discussion of the “matrixyness” of the old version of Mage versus the new, and then this interesting observation:

I wouldn’t say that either of the Mage games are inspired by Matrix. Rather, I think that both nMage and Matrix are inspired by Gnosticism.

Consider this:

The (Fallen) world is a lie, a prison built by the Exarchs/machines to keep the Sleepers/human race unaware of what’s really going on. Only a few Awakened/people who have been unplugged know the truth, and they have ways and means to influence the Fallen World/Matrix. These people are fighting a war against their jailkeepers, the Seers of the Throne/Agents.

The system of the Lie/the Matrix itself is the enemy. It’s keeping the Sleepers/humans blind and stupid. Everyone we haven’t awakened/unplugged is potentially an enemy, because the other side has ways to control them (Profane Urim/Agent morphing).
The goal is to awaken/free as many people as possible. One day, when we’ve found the Final Key/the One, we will all be able to transcend our prison.

This shouldn’t be really very surprising, since there is a stat called “Gnosis” after all.

I should also mention that John Kirk, who had written up the “RPG Design Patterns” document, is designing Gnostigmata (1 2 3 4 5), an RPG pitting Gnostic-fu against Catholic-fu.

May 27, 2006

From YouTube, a clip from a possibly epic movie, “District B13″, where the backstory is: Paris, 2010. An isolation wall surrounds the ghetto cities. Without effective law enforcement, within these walls, gang rule is absolute.

In other words, rogue renegade cop walks into a casino and kills everyone with a dynamic mixture of gun-fu, martial arts, parkour and a pretty shirt.
In many ways, this is like a free ad for Wushu!

May 26, 2006

gobi honors the recent Enron convictions:

Enron D&D House Rules
1. Assume critical hits based on projected future dice rolls.
2. Never actually roll any dice.

Add your own!!

May 22, 2006

Via kniedzw [and youtube]: freakin’ stone golem LARPers. So hardcore.

Dear god this is awesome. From a recent Woot contest:

We asked you to “Take a well-known board game and create a screenshot or package cover for a first-person-shooter video game based on it”. You guys splattered us with entries that had Milton Bradley and both Parker Brothers spinning in their graves like the wheel on the Life gameboard. On with the carnage!

Here’s the winner.

Go see the rest.

My friend recommended Armadillo Run! to me, apparently having spent an entire Sunday playing it:

You have to build structures with the purpose of getting an armadillo to a certain point in space.

Looks cool to me, but since I’m use a Mac, I can’t test out this game. So that’s why this is an INTERACTIVE REVIEW! You go demo the game, and report back about the quality.

May 21, 2006

Terra Nova looks again at the issue of cultural borrowing in World of Warcraft. (via Jon Walton)

Also, America’s Army is an FPS game developed in association with the US Army to encourage recruitment; TN reports a virtual protest.

May 19, 2006

A while ago, I linked to some art that I liked because it really gave a sense of a possible story emerging form it. In that vein, Adam Dray has been working on Verge, a cyberpunk game, and presented his current cover graphic: “Verge: Name My Cover

His explanations:

I designed the panels to be ambiguous about where the story starts and ends. It’s not clear if she did something bad, so she lost her daughter and never got her back, or if it started when they took the girl and supermom got her back and got even.


If you were playing that character, what would you name her? What would you name her daughter? What about the goons?

May 18, 2006

From RPGNet: a thread on all the various indie Superhero Games.

Truth and Justice, With Great Power, Capes and Hearts and Souls are mentioned, as is Wushu. The discussion is mainly about games that are different from the more D20-like titles, but Green Ronin is a indie label, and Mutants and Masterminds has a lot of fans. I also know Luchacabra is secretly working on a novel new spin on supers, too.

Yeah, the choices for indie superhero RPGs are freakin’ awesome.