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10 by 10 room

A tumblelog about games! Because an orc has a pie. And we love pie.
Recently: Daniel Solis on about online mixtapes...

May 17, 2006

OnRPGNet, Bailywolf sets of a brainstorm about how to justify melee combat in a high tech setting. There’s some excellent suggestions, of varying scientific validity. (The idea of relying only on social mores doesn’t need science at all! Except for social science.)

I especially like Shreyas’s contribution:

There is a telepathic kung fu that is popular among BADASS MOFOS. They’re highly perceptive, to the point that they can dodge projectiles by knowing where the gun is before the trigger’s pulled. But the greatest strength of their kung fu is in projection, and it’s very difficult to do this. In a combat situation, telepathic attack through the air is nigh-impossible.

But metal carries it, like electrical current. So they carry swords. Long, fast ones, the longest that will fit in the hallways. The purpose of the cut is not to injure, but only to make contact, to carry a mental attack from body to body. When they kill, the body is barely scratched, but blood wells from its mouth and eyes and its face is frozen in a look of terror.

I like this because it’s basically an excuse to plug fighting-game style combat and techniques into the game. (My love for the SoulBlade/SoulCalibur series is great.)

May 16, 2006

Jon Walton presents “The Broken Wheel” and his “Pirate Design Goals”, as a new and innovative pirate-themed game will slowly be revealed. Not just any pirates.

Emo pirates. Yes.

Greg Costikyan: “I Hate E3“. He’s out there to find support for Manifesto Games, his project to create a new means of distribution for indie / small-press video games. He found bone-crushing disappointment with the same-old-shit at E3; yet in the midst of such sorrow, he glimpsed a beautiful vision…

Here’s my E3 fantasy for a Manifesto Games booth: bare concrete floor. Metal folding chairs. Bare tables with computers on them running games. Signs saying things like: “Gameplay Over Glitz” and “Pardon Our Appearance, We Spend Our Money on Games, Not Bullshit” and “No Booth Babes Here, Move Along.” And our shwag: Manifesto Games branded earplugs, so you can screen out all the pounding music from all the other booths.

I’m excited.

octaNe is the rock-and-roll game of post-everything trash culture america. It’s hardcore, man. Now, hamsterprophet (aka Nathan Paoletta) presents FilliN’ Up: Situation Creation for OctaNe, a very rock-and-roll mod for octaNe.

So, you and yer buds wanna play a game of OctaNe, right? Well, yer gonna need some Rock’N'Roll. So, you guys all figger out what Rock’N'Roll song y’all like - it’s gonna kinda be the basis of yer game, so make it a good one (hint: anything by Johnny Cash or Elvis is a rockin’ default). So, y’alls siddown with a piece o paper and a pen, and y’all listen to this Rock’N'Roll song. Pay attention!

WRONG. Rock is NOT about paying attention. How are you going to pay attention if you’re busy drinking PBR and fighting the Man? (Wait, am I thinking of PUNK? Maybe…)

Speaking of Nathan, we may be having a new contributor to the 10×10room, but I don’t want to mention who it will be yet. It’s a surprise!

May 14, 2006

Check out the Burning Wheel frontpage today, and instead of fantasy you’ll see a georgeous backdrop of epic science fiction. What’s going on? Ask the Luke:


BURNING EMPIRES: An epic science fiction roleplaying game based on Christopher Moeller’s critically acclaimed Iron Empires graphic novels, designed by award-winning game designer and author of the Burning Wheel, Luke Crane.

BURNING EMPIRES uses the Burning Wheel system as its core and expands it to encompass the sweep of stories that decide the fate of worlds! In this game you will find mechanics for ingenious technology, subtle infiltration, fiery revolution, strategic warfare, searing debate and blazing firefights.

The player characters are the protagonists in a story that will decide their own fate, the fate of their loved ones and friends, and the fate of their very world. It is a trial of conviction and belief. To save all that you hold dear in BURNING EMPIRES, you must pass through the fire. And you will be changed. 

May 9, 2006

From the Forge: Swashbuckling of Yesterday (or how to port the Shadow of Yesterday to a piratical game a la 7th Sea).

…and yet Norbert posted a very helpful PDF at StoryGames: Theatrix Action Resolution Flowchart. Theatrix was an roleplaying game that relied very heavily on story structure and diceless resolution of conflicts that was somewhere between “Karma” and “Drama”. Later in the thread, be provides some helpful clarification of terms.

Check it out! You’ll probably find it useful regardless of what game you’re playing.