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10 by 10 room

A tumblelog about games! Because an orc has a pie. And we love pie.
Recently: dev on sugar free, too...

March 12, 2006

Chris points to SF0: An interface for San Francisco, halfway between an alternate-reality game and a larp and a situationist stunt and maybe something else. I’m going to bold his comment so taht you pay attention:

Now all we need is to combine progressive social action with myspace-like social whoring and we can begin to institute societal change for the better.

Meanwhile, Jane talks about “my so-called ubiquitous gaming” has an interesting itemization of the elements of “ubiquitous games”, including:

  • It is a designed experience.
  • It is embedded at least partially in everyday contexts and/or environments.
  • It has a significant physical and material component.
  • It is a distributed experience: distributed across multiple media, multiple platforms, multiple spaces.

Read them all!

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