A new blog from a fan of the forth-coming uber-simulation game by WIll Wright. I hope I have a machine that can run it!
A new blog from a fan of the forth-coming uber-simulation game by WIll Wright. I hope I have a machine that can run it!
what’s a blog?
3 horns, five legs, breathe fire
it is a brownish log
also have robotic armor
usually soggy
and made of pure energy
unless they’re dry
oh, and zombionics
soggy zombionics
don’t forget the zombionics!
Play-by-Blog! Robin Laws has one and it seems to have spread. Possibly more like “interactive fiction” than a “roleplaying game”, but definitions are for suckers. Remember: if it’s cool, it’s a STORYGAME.
I think the naming-convention thing is finally throwing down. My vote is behind story games / storygaming.
“No rules text in the world can stop bullies from being bullies, and no rules text in the world can stop timid players from being timid. Overcoming the players’ Beliefs, Instincts, and Traits is easier said than done.”—Lee Short on Lumpley Principle and stuff
More importantly, we’re saying that it’s a mistake to defend Amber as a game that does not rely on GM fiat because you don’t want people judging you or your fun. Instead, defend Amber as a game that DOES rely on GM fiat if that’s what it is. And from all accounts thus far, that’s what it appears to be. Jim Henley hints that it is (and he says that’s ok with him—cool!). Nathan Rockwood’s representation seems to indicate it as well. I’ve yet to see a position that convinces me this is not a game ultimately reliant on GM fiat.
Matt Snyder, as a post on Nine Worlds-Amber conversions evolved into a post on GM Fiat.