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A tumblelog about games! Because an orc has a pie. And we love pie.
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December 29, 2005

“If this isn’t the most brilliant thing ever said about playing role-playing games, I’ll eat my shoe.” Clinton comments on Rebecca Borgstrom’s paper, “Structure and Meaning in Roleplaying Game Design”.

I just read it last night, and I recommend it. Some long words, yeah, but actually well-paced and (to me) clear. Let me quote the part that got CRN so excited:

This paper views gaming as a computational process.

Gaming is work, in the sense of effort over time. That work takes the form of processing the raw data—-the set of possible stories applicable to the story’s premise. The players generate additional structure until a single story remains.

Structure is stuff that whittles down the possible stories down to the one that the players end up telling.

I also appreciated reading about her Fair Folk book, and seeing how the in-game structure of the surreal faerie world was to some extent a justification of making those metagame structural problems amongst players now explicit, and under the domain of the rules.