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A tumblelog about games! Because an orc has a pie. And we love pie.
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March 27, 2006

In a brainstorming RPGnet thread on mixing D&D and, um, communism, brianm came up with an interesting scenario

First, you make firearms as dangerous in the game as they are in real life. Bullets penetrate any mundane armours, so your AC is based only on dodge and magical bonuses. Second, give muskets exploding damage dice, meaning any roll of the maximum on damage gets you another roll, added to the first, until you stop rolling the max number. Finally, give a volley bonus, so that groups of musketeers are more dangerous than the same number of individuals.

Now you have a recipe for replacing those uppity heroes with common folk. You also have the makings of the birth of the modern nation-state.

To play epic-level heroes at this historical moments sound to me like a very awesome idea.

March 5, 2006

From the New York Times (!)—“Dungeon Masters in Cyberspace”. The game looks at pen-and-paper RPGs, and how they relate to the newer MMORPGs, including the upcoming D&D Online.

Not to be too negative on the “D&D Online” endeavor, but I honestly don’t feel it offers anything that will entire remaining hold-outs away from MMORPGs. It’s not like they’re offering anything not found in World of Warcraft. (Does that make “D&D Online” potentially a Warcraft Heartbreaker?)

March 4, 2006

From the New York Times (!)—“Dungeon Masters in Cyberspace”. The game looks at pen-and-paper RPGs, and how they relate to the newer MMORPGs, including the upcoming D&D Online.

Not to be too negative on the “D&D Online” endeavor, but I honestly don’t feel it offers anything that will entire remaining hold-outs away from MMORPGs. It’s not like they’re offering anything not found in World of Warcraft. (Does that make “D&D Online” potentially a Warcraft Heartbreaker?)