As part of a visual communications project, Lauren Bugeja has created semi-wordless image-driven recipes for pancakes and chocolate cake. (Via digg.)


As part of a visual communications project, Lauren Bugeja has created semi-wordless image-driven recipes for pancakes and chocolate cake. (Via digg.)


A while ago, I linked to some art that I liked because it really gave a sense of a possible story emerging form it. In that vein, Adam Dray has been working on Verge, a cyberpunk game, and presented his current cover graphic: “Verge: Name My Cover”

His explanations:
I designed the panels to be ambiguous about where the story starts and ends. It’s not clear if she did something bad, so she lost her daughter and never got her back, or if it started when they took the girl and supermom got her back and got even.
…
If you were playing that character, what would you name her? What would you name her daughter? What about the goons?
Compare: John Harper’s new diagram
Once I had this diagram, I was able to see all the parts, and begin assigning authority and game tasks to each part. Who says what the Situation is? How does a Scene relate to Situation? Who says when a Scene begins and ends? Who says when a conflict begins and ends? How do you know when a situation is “resolved” and how does that resolution supply material for the new Situation? All that kind of stuff.

Contrast: FEMA strategy
“This chart, clearly depicting the agencies responsibilities in the event of a disaster….It begins with a response to a disaster, leads to recovery, mitigation, risk reduction, prevention, preparedness…(dramatic pause) and ends up BACK IN DISASTER!…In truth, FEMA did exactly what they said they were going to do.” – John Stewart
