“The wiimote is a roleplaying prop, isn’t it?
Avant Game presents a new pervasive game: Cruel 2 B Kind. Sort of assassins but with an even more insidious twist…
Your mission: Stalk your enemies through Central Park and kill them with kindness.
Sounds like an awesome gig.

Via kniedzw [and youtube]: freakin’ stone golem LARPers. So hardcore.
Chris points to SF0: An interface for San Francisco, halfway between an alternate-reality game and a larp and a situationist stunt and maybe something else. I’m going to bold his comment so taht you pay attention:
Now all we need is to combine progressive social action with myspace-like social whoring and we can begin to institute societal change for the better.
Meanwhile, Jane talks about “my so-called ubiquitous gaming” has an interesting itemization of the elements of “ubiquitous games”, including:
- It is a designed experience.
- It is embedded at least partially in everyday contexts and/or environments.
- It has a significant physical and material component.
- It is a distributed experience: distributed across multiple media, multiple platforms, multiple spaces.
Read them all!
:
Live-Action Mike Tyson’s Punchout is quite impressive.
To be fair, so are Live Action Clue and Live Action Hungry Hungry Hippos – they just haven’t been filmed. Yet!