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10 by 10 room

A tumblelog about games! Because an orc has a pie. And we love pie.
Recently: dev on sugar free, too...

March 8, 2006

Clay Shikry writes frequently about social software. Stewe Boyd comments on his latest:

In a nutshell, his thesis is that we have a moral responsibility - those of us whose purpose is the development of social technologies - to explore the social contract between the users and owners of online interaction. More importantly, he calls us to a higher goal: to discover the most productive patterns for group self-moderation so that social tools can not only ‘work’ in a technological sense, but so that we can craft techniques that shape culture into positive channels.

December 29, 2005

Continual fallout from the original Terra Nova post on Horde/Evil. Liz Lawley at Many2Many:

“When I was playing online on Monday, Joi Ito said that he thought World of Warcraft was becoming the “new golf” for the technology set. I think there’s some truth in that, but it brings with it all kinds of additional social pressures and complexities, of which avatar racial choices are only the beginning. I think there’s some fertile ground for research in that boundary area, the crossover between the real and game worlds, and the extent to which they influence each other.”

Consider also that this conversation happened while online with World of Warcraft. Consider that I’ve once considered playing WoW for business networking reasons. (Now consider the impact Warcraft on your business life if your new business partner was short on mana when your tank really needed a heal.)

Oy, golf.