“Boys,” I finally said, standing up from my computer, “what you need to do is design your own game. Until you do that, you’re just tweaking something you don’t like.”
“That’s too much work,” they told me.
“Bullshit,” I told them. “Here, let’s make a Spy Game.”
I did it in ten minutes.
And so it was that John Wick created: THE WICKED SPY GAME. It looks like an awesome game, and with luck the Brewery will put it out in a few. One of its cool mechanics: for every 20 minutes of real time that pass, the difficulty numbers go up by one.